Operation Null Mind
0.4.1
A 2D roguelike top down shooter game made with SDL2
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bullet.h
Go to the documentation of this file.
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#pragma once
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#include <
particle_emitterpresets.h
>
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#include <
gun.h
>
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void
Bullet_Start
();
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void
Bullet_Update
();
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void
Bullet_Render
();
Bullet_Update
void Bullet_Update()
Updates the state of all active bullets.
Definition
bullet_update.c:23
Bullet_Render
void Bullet_Render()
Renders all active bullets.
Definition
bullet_render.c:22
Bullet_Start
void Bullet_Start()
Initializes the bullet system.
Definition
bullet_start.c:23
gun.h
Implements weapon systems including animations, shooting mechanics, and particle effects.
particle_emitterpresets.h
Defines preset particle emitter configurations for common visual effects.
include
Game
bullet.h
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