Operation Null Mind 0.4.1
A 2D roguelike top down shooter game made with SDL2
 
Loading...
Searching...
No Matches
bullet.h
Go to the documentation of this file.
1
7#pragma once
8
10#include <gun.h>
11
17void Bullet_Start();
18
24void Bullet_Update();
25
31void Bullet_Render();
void Bullet_Update()
Updates the state of all active bullets.
Definition bullet_update.c:23
void Bullet_Render()
Renders all active bullets.
Definition bullet_render.c:22
void Bullet_Start()
Initializes the bullet system.
Definition bullet_start.c:23
Implements weapon systems including animations, shooting mechanics, and particle effects.
Defines preset particle emitter configurations for common visual effects.