This file contains the definition of the AppData struct, and the 6 main routine functions inside main...
void Debug_RenderSpikeCount()
Renders the current spike count.
Definition debug.c:160
void Debug_RenderHitboxes()
Renders the hitboxes of game objects.
Definition debug.c:36
void Debug_RenderCurrentChunk()
Renders information about the current chunk.
Definition debug.c:205
void Debug_RenderFPSCount()
Renders the current FPS count.
Definition debug.c:92
Manages player character state, movement, animations, and interactions.