Operation Null Mind 0.4.1
A 2D roguelike top down shooter game made with SDL2
 
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debug.h
Go to the documentation of this file.
1
12#pragma once
13#include <SDL.h>
14#include <player.h>
15#include <app.h>
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This file contains the definition of the AppData struct, and the 6 main routine functions inside main...
void Debug_RenderSpikeCount()
Renders the current spike count.
Definition debug.c:160
void Debug_RenderHitboxes()
Renders the hitboxes of game objects.
Definition debug.c:36
void Debug_RenderCurrentChunk()
Renders information about the current chunk.
Definition debug.c:205
void Debug_RenderFPSCount()
Renders the current FPS count.
Definition debug.c:92
Manages player character state, movement, animations, and interactions.