#include <hud.h>#include <app.h>#include <UI_text.h>#include <string.h>#include <minimap.h>#include <stdio.h>#include <interactable.h>#include <player.h>Functions | |
| void | HUD_Start () |
| void | HUD_RenderBar (Vec2 position, float value, float maxValue, SDL_Texture *icon, const char *text) |
| void | HUD_RenderHealthBar () |
| void | HUD_RenderAmmoBar () |
| void | HUD_RenderCurrentGun () |
| void | HUD_RenderCurrentLevel () |
| void | HUD_RenderSkillIcons () |
| void | HUD_RenderAmmoDisplay () |
| void | HUD_Render () |
Variables | |
| Vec2 | barSize = {120, 14} |
| Vec2 | iconSize = {10, 10} |
| float | barX = 10 |
| float | iconX = 22 |
| Animation * | HUD_gun = NULL |
| void HUD_Render | ( | ) |
| void HUD_RenderAmmoBar | ( | ) |
| void HUD_RenderAmmoDisplay | ( | ) |
| void HUD_RenderBar | ( | Vec2 | position, |
| float | value, | ||
| float | maxValue, | ||
| SDL_Texture * | icon, | ||
| const char * | text | ||
| ) |
| void HUD_RenderCurrentGun | ( | ) |
| void HUD_RenderCurrentLevel | ( | ) |
| void HUD_RenderHealthBar | ( | ) |
| void HUD_RenderSkillIcons | ( | ) |
| void HUD_Start | ( | ) |
| Vec2 barSize = {120, 14} |
| float barX = 10 |
| Animation* HUD_gun = NULL |
| Vec2 iconSize = {10, 10} |
| float iconX = 22 |