Implements update logic for Juggernaut enemy type. More...
#include <enemy_juggernaut.h>#include <player.h>#include <time_system.h>#include <random.h>#include <circle.h>#include <math.h>Functions | |
| void | Juggernaut_UpdateGun (EnemyData *data) |
| void | Juggernaut_Update (EnemyData *data) |
| void | Juggernaut_UpdateParticles () |
Implements update logic for Juggernaut enemy type.
Contains the AI behavior and state updates for the Juggernaut enemy.
| void Juggernaut_Update | ( | EnemyData * | data | ) |
| void Juggernaut_UpdateGun | ( | EnemyData * | data | ) |
| void Juggernaut_UpdateParticles | ( | ) |