Operation Null Mind 0.4.1
A 2D roguelike top down shooter game made with SDL2
 
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juggernaut_update.c File Reference

Implements update logic for Juggernaut enemy type. More...

#include <enemy_juggernaut.h>
#include <player.h>
#include <time_system.h>
#include <random.h>
#include <circle.h>
#include <math.h>

Functions

void Juggernaut_UpdateGun (EnemyData *data)
 
void Juggernaut_Update (EnemyData *data)
 
void Juggernaut_UpdateParticles ()
 

Detailed Description

Implements update logic for Juggernaut enemy type.

Contains the AI behavior and state updates for the Juggernaut enemy.

Author
Mango
Date
2025-03-22

Function Documentation

◆ Juggernaut_Update()

void Juggernaut_Update ( EnemyData *  data)

◆ Juggernaut_UpdateGun()

void Juggernaut_UpdateGun ( EnemyData *  data)

◆ Juggernaut_UpdateParticles()

void Juggernaut_UpdateParticles ( )