Operation Null Mind 0.4.1
A 2D roguelike top down shooter game made with SDL2
 
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kamikaze_start.c File Reference
#include <enemy_kamikaze.h>
#include <animation.h>
#include <circle.h>
#include <particle_emitterpresets.h>

Functions

void Kamikaze_Start (EnemyData *data)
 [Start] Initializes an Echo enemy instance
 

Variables

ParticleEmitter * KamikazeExplosionEmitter = NULL
 

Function Documentation

◆ Kamikaze_Start()

void Kamikaze_Start ( EnemyData *  data)

[Start] Initializes an Echo enemy instance

Sets up the Echo enemy's resources including animations, particle effects, and timers.

Parameters
dataPointer to the enemy data structure to initialize

Variable Documentation

◆ KamikazeExplosionEmitter

ParticleEmitter* KamikazeExplosionEmitter = NULL