#include <enemy_kamikaze.h>#include <animation.h>#include <circle.h>#include <particle_emitterpresets.h>Functions | |
| void | Kamikaze_Start (EnemyData *data) |
| [Start] Initializes an Echo enemy instance | |
Variables | |
| ParticleEmitter * | KamikazeExplosionEmitter = NULL |
| void Kamikaze_Start | ( | EnemyData * | data | ) |
[Start] Initializes an Echo enemy instance
Sets up the Echo enemy's resources including animations, particle effects, and timers.
| data | Pointer to the enemy data structure to initialize |
| ParticleEmitter* KamikazeExplosionEmitter = NULL |