Operation Null Mind 0.4.1
A 2D roguelike top down shooter game made with SDL2
 
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kamikaze_update.c File Reference
#include <enemy_kamikaze.h>
#include <player.h>
#include <time_system.h>
#include <random.h>
#include <circle.h>
#include <sound.h>

Functions

void Kamikaze_Update (EnemyData *data)
 [PostUpdate] Updates the Echo enemy's state
 

Function Documentation

◆ Kamikaze_Update()

void Kamikaze_Update ( EnemyData *  data)

[PostUpdate] Updates the Echo enemy's state

This function is called each frame to update the Echo enemy's behavior, including its teleportation movement pattern and attack logic.

Parameters
dataPointer to the enemy data structure