#include <enemy_kamikaze.h>#include <player.h>#include <time_system.h>#include <random.h>#include <circle.h>#include <sound.h>Functions | |
| void | Kamikaze_Update (EnemyData *data) |
| [PostUpdate] Updates the Echo enemy's state | |
| void Kamikaze_Update | ( | EnemyData * | data | ) |
[PostUpdate] Updates the Echo enemy's state
This function is called each frame to update the Echo enemy's behavior, including its teleportation movement pattern and attack logic.
| data | Pointer to the enemy data structure |