#include <enemy_libet.h>#include <camera.h>#include <particle_emitterpresets.h>#include <UI_text.h>#include <app.h>Functions | |
| void | Enemy_RenderBoss () |
| void | Libet_Render (EnemyData *data) |
| [Render] Renders the Libet boss enemy | |
| void Enemy_RenderBoss | ( | ) |
| void Libet_Render | ( | EnemyData * | data | ) |
[Render] Renders the Libet boss enemy
Renders the Libet boss enemy.
This function handles the rendering of the Libet boss enemy.
| data | Pointer to the enemy data structure |