Handles rendering of the game map. More...
Functions | |
| void | Map_Render () |
| Render the current map. | |
Variables | |
| SDL_Texture * | bossTexture = NULL |
Handles rendering of the game map.
Manages the drawing of map chunks, with optimizations for only rendering visible chunks and elements.
| void Map_Render | ( | ) |
Render the current map.
| SDL_Texture* bossTexture = NULL |