#include <mission_briefing.h>#include <input.h>#include <sound.h>#include <app.h>#include <ui_text.h>Functions | |
| void | Mission_Start () |
| void | Mission_Update () |
| void | Mission_Render () |
Variables | |
| SDL_Texture * | Mission_Background = NULL |
| UIElement * | MissionText = NULL |
| SDL_Rect | MissionTextRectBox |
| bool | continueHovered = false |
| void Mission_Render | ( | ) |
| void Mission_Start | ( | ) |
| void Mission_Update | ( | ) |
| bool continueHovered = false |
| SDL_Texture* Mission_Background = NULL |
| UIElement* MissionText = NULL |
| SDL_Rect MissionTextRectBox |