Operation Null Mind 0.4.1
A 2D roguelike top down shooter game made with SDL2
 
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particle_movement.h
Go to the documentation of this file.
1
20#pragma once
21
22#include <particles.h>
23
28void Particle_LinearMovement(Particle* particle);
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35
41
46void Particle_SpiralMovement(Particle* particle);
47
52void Particle_RandomMovement(Particle* particle);
53
58void Particle_SineMovement(Particle* particle);
void Particle_AcceleratedMovement(Particle *particle)
Moves a particle with acceleration.
Definition particle_movement.c:42
void Particle_DeceleratedMovement(Particle *particle)
Moves a particle with deceleration.
Definition particle_movement.c:59
void Particle_RandomMovement(Particle *particle)
Moves a particle in a random direction.
Definition particle_movement.c:94
void Particle_SineMovement(Particle *particle)
Moves a particle in a sine wave pattern.
Definition particle_movement.c:112
void Particle_SpiralMovement(Particle *particle)
Moves a particle in a spiral pattern.
Definition particle_movement.c:76
void Particle_LinearMovement(Particle *particle)
Moves a particle in a linear direction.
Definition particle_movement.c:26
A particle system for visual effects and environmental elements.
A struct that represents a particle.
Definition particles.h:62