Operation Null Mind 0.4.1
A 2D roguelike top down shooter game made with SDL2
 
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radius_render.c File Reference

Renders Radius enemy type. More...

#include <enemy_radius.h>
#include <camera.h>
#include <app.h>
#include <circle.h>

Functions

void Radius_Render (EnemyData *data)
 [Render] Renders the Radius enemy
 
void Radius_RenderParticles ()
 

Detailed Description

Renders Radius enemy type.

Handles the visual presentation of Radius enemies.

Author
Mango
Date
2025-03-22

Function Documentation

◆ Radius_Render()

void Radius_Render ( EnemyData *  data)

[Render] Renders the Radius enemy

This function handles the rendering of the Radius enemy type.

Parameters
dataPointer to the enemy data structure

◆ Radius_RenderParticles()

void Radius_RenderParticles ( )