Initializes Radius enemy instances. More...
#include <enemy_radius.h>#include <animation.h>#include <circle.h>#include <particle_emitterpresets.h>#include <random.h>Functions | |
| void | Radius_Start (EnemyData *data) |
| [Start] Initializes a Radius enemy instance | |
Initializes Radius enemy instances.
Handles the creation and setup of Radius enemies, including their resources and initial state.
| void Radius_Start | ( | EnemyData * | data | ) |
[Start] Initializes a Radius enemy instance
Sets up the Radius enemy's resources including animations, particle effects, and timers.
| data | Pointer to the enemy data structure to initialize |
| ParticleEmitter* RadiusBulletEmitter |
| ParticleEmitter* RadiusBulletFragmentsEmitter |
| ParticleEmitter* RadiusCasingEmitter |
| ParticleEmitter* RadiusExplosionEmitter |
| SDL_Texture* RadiusExplosionIndicator |
| ParticleEmitter* RadiusMuzzleFlashEmitter |