Operation Null Mind 0.4.1
A 2D roguelike top down shooter game made with SDL2
 
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radius_update.c File Reference

Implements update logic for Radius enemy type. More...

#include <enemy_radius.h>
#include <player.h>
#include <time_system.h>
#include <random.h>
#include <circle.h>
#include <math.h>
#include <enemy_kamikaze.h>

Functions

void Radius_UpdateGun (EnemyData *data)
 
void Radius_Update (EnemyData *data)
 
void Radius_UpdateParticles ()
 

Detailed Description

Implements update logic for Radius enemy type.

Contains the AI behavior and state updates for the Radius enemy.

Author
Mango
Date
2025-03-22

Function Documentation

◆ Radius_Update()

void Radius_Update ( EnemyData *  data)

◆ Radius_UpdateGun()

void Radius_UpdateGun ( EnemyData *  data)

◆ Radius_UpdateParticles()

void Radius_UpdateParticles ( )