Implements update logic for Radius enemy type. More...
#include <enemy_radius.h>#include <player.h>#include <time_system.h>#include <random.h>#include <circle.h>#include <math.h>#include <enemy_kamikaze.h>Functions | |
| void | Radius_UpdateGun (EnemyData *data) |
| void | Radius_Update (EnemyData *data) |
| void | Radius_UpdateParticles () |
Implements update logic for Radius enemy type.
Contains the AI behavior and state updates for the Radius enemy.
| void Radius_Update | ( | EnemyData * | data | ) |
| void Radius_UpdateGun | ( | EnemyData * | data | ) |
| void Radius_UpdateParticles | ( | ) |