Initializes Recharge enemy instances. More...
#include <enemy_recharge.h>#include <animation.h>#include <circle.h>#include <particle_emitterpresets.h>#include <random.h>Functions | |
| void | Recharge_Start (EnemyData *data) |
| [Start] Initializes a Recharge enemy instance | |
Initializes Recharge enemy instances.
Handles the creation and setup of Recharge enemies, including their resources and initial state.
| void Recharge_Start | ( | EnemyData * | data | ) |
[Start] Initializes a Recharge enemy instance
Sets up the Recharge enemy's resources including animations, particle effects, and timers.
| data | Pointer to the enemy data structure to initialize |