Data structure for defining an animation clip. More...
#include <animation.h>
Public Attributes | |
| char * | name |
| Name of the animation clip. | |
| int | startFrameIndex |
| Starting frame index in the spritesheet. | |
| int | endFrameIndex |
| Ending frame index in the spritesheet. | |
| float | frameDuration |
| Duration of each frame in seconds. | |
| bool | looping |
| Whether the animation should loop. | |
Data structure for defining an animation clip.
| int AnimationClipData::endFrameIndex |
Ending frame index in the spritesheet.
| float AnimationClipData::frameDuration |
Duration of each frame in seconds.
| bool AnimationClipData::looping |
Whether the animation should loop.
| char* AnimationClipData::name |
Name of the animation clip.
| int AnimationClipData::startFrameIndex |
Starting frame index in the spritesheet.