A struct containing the app's resources like the window, renderer, and fonts. More...
#include <app.h>
Public Attributes | |
| SDL_Window * | window |
| The SDL window. | |
| SDL_Renderer * | renderer |
| The SDL renderer. | |
| SDL_Texture * | screenTexture |
| The screen texture. | |
| SDL_Texture * | cursorTexture |
| The cursor texture. | |
| TTF_Font * | textFont |
| The font for text. | |
| TTF_Font * | title1Font |
| The font for title 1. | |
| TTF_Font * | title2Font |
| The font for title 2. | |
A struct containing the app's resources like the window, renderer, and fonts.
| SDL_Texture* AppResources::cursorTexture |
The cursor texture.
| SDL_Renderer* AppResources::renderer |
The SDL renderer.
| SDL_Texture* AppResources::screenTexture |
The screen texture.
| TTF_Font* AppResources::textFont |
The font for text.
| TTF_Font* AppResources::title1Font |
The font for title 1.
| TTF_Font* AppResources::title2Font |
The font for title 2.
| SDL_Window* AppResources::window |
The SDL window.