Operation Null Mind 0.4.1
A 2D roguelike top down shooter game made with SDL2
 
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ColliderCheckResult Struct Reference

#include <colliders.h>

Public Attributes

Collider * objects [MAX_COLLISIONS_PER_CHECK]
 An array of detected colliders.
 
int count
 Number of collisions detected.
 

Member Data Documentation

◆ count

int ColliderCheckResult::count

Number of collisions detected.

◆ objects

Collider* ColliderCheckResult::objects[MAX_COLLISIONS_PER_CHECK]

An array of detected colliders.


The documentation for this struct was generated from the following file: