Enemy resources structure. More...
#include <enemy.h>
Public Attributes | |
| Animation * | animation |
| Pointer to enemy's animation. | |
| Timer * | timer |
| Pointer to enemy's timer for cooldowns/behaviors. | |
Enemy resources structure.
Contains pointers to runtime resources needed by the enemy
| Animation* EnemyResources::animation |
Pointer to enemy's animation.
| Timer* EnemyResources::timer |
Pointer to enemy's timer for cooldowns/behaviors.