Operation Null Mind 0.4.1
A 2D roguelike top down shooter game made with SDL2
 
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EnemyResources Struct Reference

Enemy resources structure. More...

#include <enemy.h>

Public Attributes

Animation * animation
 Pointer to enemy's animation.
 
Timer * timer
 Pointer to enemy's timer for cooldowns/behaviors.
 

Detailed Description

Enemy resources structure.

Contains pointers to runtime resources needed by the enemy

Member Data Documentation

◆ animation

Animation* EnemyResources::animation

Pointer to enemy's animation.

◆ timer

Timer* EnemyResources::timer

Pointer to enemy's timer for cooldowns/behaviors.


The documentation for this struct was generated from the following file: