Operation Null Mind 0.4.1
A 2D roguelike top down shooter game made with SDL2
 
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EnvironmentTileConfig Struct Reference

Configuration for tile resources. More...

#include <tiles.h>

Public Attributes

char * texturePaths [TILE_TYPE_COUNT]
 Paths to texture files for each tile type.
 

Detailed Description

Configuration for tile resources.

Member Data Documentation

◆ texturePaths

char* EnvironmentTileConfig::texturePaths[TILE_TYPE_COUNT]

Paths to texture files for each tile type.


The documentation for this struct was generated from the following file: