#include <game.h>
Public Attributes | |
| int | currentStage |
| bool | isTransitioning |
| Timer * | transitionTimer |
| int | viewingLog |
| bool | hudToggled |
| float | runTime |
| int | ammoSpent |
| int | hitsTaken |
| int | healingItemsUsed |
| int GameData::ammoSpent |
| int GameData::currentStage |
| int GameData::healingItemsUsed |
| int GameData::hitsTaken |
| bool GameData::hudToggled |
| bool GameData::isTransitioning |
| float GameData::runTime |
| Timer* GameData::transitionTimer |
| int GameData::viewingLog |