Operation Null Mind 0.4.1
A 2D roguelike top down shooter game made with SDL2
 
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GameData Struct Reference

#include <game.h>

Public Attributes

int currentStage
 
bool isTransitioning
 
Timer * transitionTimer
 
int viewingLog
 
bool hudToggled
 
float runTime
 
int ammoSpent
 
int hitsTaken
 
int healingItemsUsed
 

Member Data Documentation

◆ ammoSpent

int GameData::ammoSpent

◆ currentStage

int GameData::currentStage

◆ healingItemsUsed

int GameData::healingItemsUsed

◆ hitsTaken

int GameData::hitsTaken

◆ hudToggled

bool GameData::hudToggled

◆ isTransitioning

bool GameData::isTransitioning

◆ runTime

float GameData::runTime

◆ transitionTimer

Timer* GameData::transitionTimer

◆ viewingLog

int GameData::viewingLog

The documentation for this struct was generated from the following file: