Operation Null Mind 0.4.1
A 2D roguelike top down shooter game made with SDL2
 
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GunResources Struct Reference

Resources used by a gun. More...

#include <gun.h>

Public Attributes

ParticleEmitter * casingParticleEmitter
 Emitter for ejected shell casings.
 
ParticleEmitter * muzzleFlashEmitter
 Emitter for muzzle flash effects.
 
ParticleEmitter * bulletPreset
 Preset for bullet particles.
 
ParticleEmitter * bulletFragmentEmitter
 Emitter for bullet fragment particles.
 
Animation * animation
 Gun animation.
 

Detailed Description

Resources used by a gun.

Member Data Documentation

◆ animation

Animation* GunResources::animation

Gun animation.

◆ bulletFragmentEmitter

ParticleEmitter* GunResources::bulletFragmentEmitter

Emitter for bullet fragment particles.

◆ bulletPreset

ParticleEmitter* GunResources::bulletPreset

Preset for bullet particles.

◆ casingParticleEmitter

ParticleEmitter* GunResources::casingParticleEmitter

Emitter for ejected shell casings.

◆ muzzleFlashEmitter

ParticleEmitter* GunResources::muzzleFlashEmitter

Emitter for muzzle flash effects.


The documentation for this struct was generated from the following file: