Operation Null Mind 0.4.1
A 2D roguelike top down shooter game made with SDL2
 
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KamikazeConfig Struct Reference

#include <enemy_kamikaze.h>

Public Attributes

KamikazeState state
 
float explosionRadius
 
float explosionTime
 
float indicatorDelay
 
float directionChangeTime
 
float explosionTimer
 
float beepTimer
 
SDL_Texture * explosionIndicator
 

Member Data Documentation

◆ beepTimer

float KamikazeConfig::beepTimer

◆ directionChangeTime

float KamikazeConfig::directionChangeTime

◆ explosionIndicator

SDL_Texture* KamikazeConfig::explosionIndicator

◆ explosionRadius

float KamikazeConfig::explosionRadius

◆ explosionTime

float KamikazeConfig::explosionTime

◆ explosionTimer

float KamikazeConfig::explosionTimer

◆ indicatorDelay

float KamikazeConfig::indicatorDelay

◆ state

KamikazeState KamikazeConfig::state

The documentation for this struct was generated from the following file: