Operation Null Mind 0.4.1
A 2D roguelike top down shooter game made with SDL2
 
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Lazer Struct Reference

#include <lazer_system.h>

Public Attributes

bool active
 
Vec2 startPosition
 
Vec2 direction
 
Vec2 endPosition
 
int width
 
int damage
 
float lifeTime
 

Member Data Documentation

◆ active

bool Lazer::active

◆ damage

int Lazer::damage

◆ direction

Vec2 Lazer::direction

◆ endPosition

Vec2 Lazer::endPosition

◆ lifeTime

float Lazer::lifeTime

◆ startPosition

Vec2 Lazer::startPosition

◆ width

int Lazer::width

The documentation for this struct was generated from the following file: