Operation Null Mind 0.4.1
A 2D roguelike top down shooter game made with SDL2
 
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LibetConfig Struct Reference

Configuration structure for Libet boss enemy. More...

#include <enemy_libet.h>

Public Attributes

LibetState state
 Current state of the Libet enemy.
 
float timer
 
float floatTime
 
float lazerChargeTime
 
float lazerFireTime
 

Detailed Description

Configuration structure for Libet boss enemy.

Member Data Documentation

◆ floatTime

float LibetConfig::floatTime

◆ lazerChargeTime

float LibetConfig::lazerChargeTime

◆ lazerFireTime

float LibetConfig::lazerFireTime

◆ state

LibetState LibetConfig::state

Current state of the Libet enemy.

◆ timer

float LibetConfig::timer

The documentation for this struct was generated from the following file: