#include <enemy_recharge.h>
◆ directionChangeTime
| float RechargeConfig::directionChangeTime |
◆ directionChangeTimer
| float RechargeConfig::directionChangeTimer |
◆ healAmount
| int RechargeConfig::healAmount |
◆ isRecharging
| bool RechargeConfig::isRecharging |
◆ rechargeCooldown
| float RechargeConfig::rechargeCooldown |
◆ rechargeDuration
| float RechargeConfig::rechargeDuration |
◆ rechargePosition
| Vec2 RechargeConfig::rechargePosition |
◆ rechargeRadius
| float RechargeConfig::rechargeRadius |
◆ rechargeTexture
| SDL_Texture* RechargeConfig::rechargeTexture |
◆ timer
| float RechargeConfig::timer |
The documentation for this struct was generated from the following file: