Operation Null Mind 0.4.1
A 2D roguelike top down shooter game made with SDL2
 
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RechargeConfig Struct Reference

#include <enemy_recharge.h>

Public Attributes

float rechargeRadius
 
bool isRecharging
 
int healAmount
 
float rechargeCooldown
 
float rechargeDuration
 
float timer
 
float directionChangeTime
 
float directionChangeTimer
 
Vec2 rechargePosition
 
SDL_Texture * rechargeTexture
 

Member Data Documentation

◆ directionChangeTime

float RechargeConfig::directionChangeTime

◆ directionChangeTimer

float RechargeConfig::directionChangeTimer

◆ healAmount

int RechargeConfig::healAmount

◆ isRecharging

bool RechargeConfig::isRecharging

◆ rechargeCooldown

float RechargeConfig::rechargeCooldown

◆ rechargeDuration

float RechargeConfig::rechargeDuration

◆ rechargePosition

Vec2 RechargeConfig::rechargePosition

◆ rechargeRadius

float RechargeConfig::rechargeRadius

◆ rechargeTexture

SDL_Texture* RechargeConfig::rechargeTexture

◆ timer

float RechargeConfig::timer

The documentation for this struct was generated from the following file: