#include <player.h>
◆ ammoShoot
| int SkillResources::ammoShoot |
Amount of ammo shot from the gun.
◆ armoredUpDamageOutputDamageReduction
| int SkillResources::armoredUpDamageOutputDamageReduction |
Amount of damage reduction from armored up skill.
Amount of damage reduction from armored up skill
◆ armoredUpIncomingDamageReduction
| int SkillResources::armoredUpIncomingDamageReduction |
◆ crashOutCooldown
| Timer* SkillResources::crashOutCooldown |
Timer for crashout cooldown.
◆ crashOutDuration
| Timer* SkillResources::crashOutDuration |
Timer for crashout duration.
◆ ghostLoadRandomizer
| float SkillResources::ghostLoadRandomizer |
Randomizer for ghost load jamming.
◆ hemocycleMultipler
| int SkillResources::hemocycleMultipler |
Amount of health gained from hemocycle skill.
◆ overPressuredBulletConsumptionMultipler
| float SkillResources::overPressuredBulletConsumptionMultipler |
Amount of ammo consumed when overpressured.
◆ overPressuredFireRate
| float SkillResources::overPressuredFireRate |
Fire rate when overpressured.
◆ overPressuredProjectileSpeed
| float SkillResources::overPressuredProjectileSpeed |
Speed of overpressured bullets.
◆ parryDirection
| Vec2 SkillResources::parryDirection |
◆ parryDurationTimer
| Timer* SkillResources::parryDurationTimer |
Timer for Parry ability duration.
◆ parryParticleEmitter
◆ parryRadius
| float SkillResources::parryRadius |
Radius of the parry effect.
◆ parryTexture
| SDL_Texture* SkillResources::parryTexture |
Texture for Parry effect.
◆ parryTimer
| Timer* SkillResources::parryTimer |
Timer for Parry ability cooldown.
◆ scavengerAmmoBonus
| int SkillResources::scavengerAmmoBonus |
Amount of ammo gained from scavenger skill.
◆ scavengerAmmoCapacity
| int SkillResources::scavengerAmmoCapacity |
Amount of capacity reduced percentage from scavenger skill.
The documentation for this struct was generated from the following file: