#include <player.h>
◆ armoredUpDamageOutputDamageReduction
| int SkillStat::armoredUpDamageOutputDamageReduction |
Amount of damage reduction from armored up skill.
Amount of damage reduction from armored up skill
◆ armoredUpIncomingDamageReduction
| int SkillStat::armoredUpIncomingDamageReduction |
◆ crashOutCooldown
| int SkillStat::crashOutCooldown |
◆ crashOutCurrentMultipler
| int SkillStat::crashOutCurrentMultipler |
◆ crashOutDuration
| int SkillStat::crashOutDuration |
◆ ghostLoadRandomizer
| float SkillStat::ghostLoadRandomizer |
Randomizer for ghost load jamming.
◆ hemocycleHealthGained
| int SkillStat::hemocycleHealthGained |
Amount of health gained from hemocycle skill.
◆ hemocycleMultipler
| int SkillStat::hemocycleMultipler |
Amount of health gained from hemocycle skill.
◆ maxParryAngle
| float SkillStat::maxParryAngle |
◆ overPressuredOriginalFireRate
| float SkillStat::overPressuredOriginalFireRate |
Fire rate when overpressured.
◆ overPressuredOriginalMultipler
| float SkillStat::overPressuredOriginalMultipler |
Amount of ammo consumed when overpressured.
◆ overPressuredOriginalProjectileSpeed
| float SkillStat::overPressuredOriginalProjectileSpeed |
Speed of overpressured bullets.
◆ parryCooldown
| float SkillStat::parryCooldown |
Cooldown time for parry ability.
◆ parryDuration
| float SkillStat::parryDuration |
How long parry lasts when activated.
◆ scavengerAmmoBonus
| int SkillStat::scavengerAmmoBonus |
Amount of ammo gained from scavenger skill.
◆ scavengerAmmoCapacity
| int SkillStat::scavengerAmmoCapacity |
Amount of capacity reduced percentage from scavenger skill.
The documentation for this struct was generated from the following file: