Operation Null Mind 0.4.1
A 2D roguelike top down shooter game made with SDL2
 
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SkillStat Struct Reference

#include <player.h>

Public Attributes

float overPressuredOriginalMultipler
 Amount of ammo consumed when overpressured.
 
float overPressuredOriginalFireRate
 Fire rate when overpressured.
 
float overPressuredOriginalProjectileSpeed
 Speed of overpressured bullets.
 
int scavengerAmmoBonus
 Amount of ammo gained from scavenger skill.
 
int scavengerAmmoCapacity
 Amount of capacity reduced percentage from scavenger skill.
 
int hemocycleMultipler
 Amount of health gained from hemocycle skill.
 
int hemocycleHealthGained
 Amount of health gained from hemocycle skill.
 
int armoredUpIncomingDamageReduction
 
int armoredUpDamageOutputDamageReduction
 Amount of damage reduction from armored up skill.
 
float ghostLoadRandomizer
 Randomizer for ghost load jamming.
 
int crashOutCurrentMultipler
 
int crashOutCooldown
 
int crashOutDuration
 
float parryCooldown
 Cooldown time for parry ability.
 
float parryDuration
 How long parry lasts when activated.
 
float maxParryAngle
 Maximum angle for parry.
 

Member Data Documentation

◆ armoredUpDamageOutputDamageReduction

int SkillStat::armoredUpDamageOutputDamageReduction

Amount of damage reduction from armored up skill.

Amount of damage reduction from armored up skill

◆ armoredUpIncomingDamageReduction

int SkillStat::armoredUpIncomingDamageReduction

◆ crashOutCooldown

int SkillStat::crashOutCooldown

◆ crashOutCurrentMultipler

int SkillStat::crashOutCurrentMultipler

◆ crashOutDuration

int SkillStat::crashOutDuration

◆ ghostLoadRandomizer

float SkillStat::ghostLoadRandomizer

Randomizer for ghost load jamming.

◆ hemocycleHealthGained

int SkillStat::hemocycleHealthGained

Amount of health gained from hemocycle skill.

◆ hemocycleMultipler

int SkillStat::hemocycleMultipler

Amount of health gained from hemocycle skill.

◆ maxParryAngle

float SkillStat::maxParryAngle

Maximum angle for parry.

◆ overPressuredOriginalFireRate

float SkillStat::overPressuredOriginalFireRate

Fire rate when overpressured.

◆ overPressuredOriginalMultipler

float SkillStat::overPressuredOriginalMultipler

Amount of ammo consumed when overpressured.

◆ overPressuredOriginalProjectileSpeed

float SkillStat::overPressuredOriginalProjectileSpeed

Speed of overpressured bullets.

◆ parryCooldown

float SkillStat::parryCooldown

Cooldown time for parry ability.

◆ parryDuration

float SkillStat::parryDuration

How long parry lasts when activated.

◆ scavengerAmmoBonus

int SkillStat::scavengerAmmoBonus

Amount of ammo gained from scavenger skill.

◆ scavengerAmmoCapacity

int SkillStat::scavengerAmmoCapacity

Amount of capacity reduced percentage from scavenger skill.


The documentation for this struct was generated from the following file: