#include <player.h>
◆ armoredUp
| bool SkillState::armoredUp |
◆ crashOut
| bool SkillState::crashOut |
◆ crashOutMultiplier
| int SkillState::crashOutMultiplier |
◆ ghostLoad
| bool SkillState::ghostLoad |
◆ hemoCycle
| bool SkillState::hemoCycle |
◆ kineticArmor
| bool SkillState::kineticArmor |
◆ lastStand
| bool SkillState::lastStand |
◆ oneMore
◆ overPressured
| bool SkillState::overPressured |
◆ parryActive
| bool SkillState::parryActive |
Whether Parry ability is active.
◆ scavenger
| bool SkillState::scavenger |
The documentation for this struct was generated from the following file: