Operation Null Mind 0.4.1
A 2D roguelike top down shooter game made with SDL2
 
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SkillState Struct Reference

#include <player.h>

Public Attributes

bool overPressured
 
bool lastStand
 
bool kineticArmor
 
bool ghostLoad
 
bool oneMore
 
bool armoredUp
 
bool scavenger
 
bool hemoCycle
 
int crashOutMultiplier
 
bool crashOut
 
bool parryActive
 Whether Parry ability is active.
 

Member Data Documentation

◆ armoredUp

bool SkillState::armoredUp

◆ crashOut

bool SkillState::crashOut

◆ crashOutMultiplier

int SkillState::crashOutMultiplier

◆ ghostLoad

bool SkillState::ghostLoad

◆ hemoCycle

bool SkillState::hemoCycle

◆ kineticArmor

bool SkillState::kineticArmor

◆ lastStand

bool SkillState::lastStand

◆ oneMore

bool SkillState::oneMore

◆ overPressured

bool SkillState::overPressured

◆ parryActive

bool SkillState::parryActive

Whether Parry ability is active.

◆ scavenger

bool SkillState::scavenger

The documentation for this struct was generated from the following file: