Operation Null Mind 0.4.1
A 2D roguelike top down shooter game made with SDL2
 
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Sound Struct Reference

#include <sound.h>

Public Attributes

Mix_Chunk * chunk
 Sound effect chunk.
 
int channel
 Channel on which the sound is played.
 

Member Data Documentation

◆ channel

int Sound::channel

Channel on which the sound is played.

◆ chunk

Mix_Chunk* Sound::chunk

Sound effect chunk.


The documentation for this struct was generated from the following file: