Operation Null Mind 0.4.1
A 2D roguelike top down shooter game made with SDL2
 
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TimeSystem Struct Reference

Structure to handle time-related functionality. More...

#include <time_system.h>

Public Attributes

float deltaTimeSeconds
 Time between current frame and previous frame in seconds.
 
float timeScale
 Scale factor for time.
 
float scaledDeltaTimeSeconds
 Delta time multiplied by time scale.
 
double programElapsedTimeSeconds
 Total time elapsed since program start.
 
double previousTick
 Previous frame tick value.
 

Detailed Description

Structure to handle time-related functionality.

Member Data Documentation

◆ deltaTimeSeconds

float TimeSystem::deltaTimeSeconds

Time between current frame and previous frame in seconds.

◆ previousTick

double TimeSystem::previousTick

Previous frame tick value.

◆ programElapsedTimeSeconds

double TimeSystem::programElapsedTimeSeconds

Total time elapsed since program start.

◆ scaledDeltaTimeSeconds

float TimeSystem::scaledDeltaTimeSeconds

Delta time multiplied by time scale.

◆ timeScale

float TimeSystem::timeScale

Scale factor for time.


The documentation for this struct was generated from the following file: