Initializes Tactician enemy instances. More...
#include <enemy_tactician.h>#include <animation.h>#include <circle.h>#include <particle_emitterpresets.h>#include <random.h>Functions | |
| void | Tactician_Start (EnemyData *data) |
| [Start] Initializes a Tactician enemy instance | |
Initializes Tactician enemy instances.
Handles the creation and setup of Tactician enemies, including their resources and initial state.
| void Tactician_Start | ( | EnemyData * | data | ) |
[Start] Initializes a Tactician enemy instance
Sets up the Tactician enemy's resources including animations, particle effects, and timers.
| data | Pointer to the enemy data structure to initialize |
| SDL_Texture* TacticianBuffCircleTexture |
| ParticleEmitter* TacticianBuffEffectEmitter |
| ParticleEmitter* TacticianBulletEmitter |
| ParticleEmitter* TacticianBulletFragmentsEmitter |
| ParticleEmitter* TacticianCasingEmitter |
| ParticleEmitter* TacticianMuzzleFlashEmitter |