Operation Null Mind
0.4.1
A 2D roguelike top down shooter game made with SDL2
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Todo List
Member
Bullet_Update
()
[
bullet_update.c
:55] Play bullet impact sfx here
Member
Collider
Add a system to follow/attach colliders to entities.
Member
Enemy_HandleSpawning
(
EnemyData
*enemy)
[
enemy_update.c
:62] Play spawn sfx here
Member
EnemyManager_Update
()
[
enemy_manager.c
:87] Add enemy spawning sfx here (Aka the red [+] thing appearing)
File
player.h
Add player stats and abilities struct as well.
Member
Player_Dash
()
[
player_skills.c
:24] Change dash sfx
Member
Player_PickUpGun
(void *data, int interactableIndex)
[
player_combat.c
:77] Add gun pickup sfx
Member
Sound_Play_Effect
(int index)
[
sound.c
:95] Maybe implement a way to play sound effects by name?
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