Operation Null Mind 0.4.1
A 2D roguelike top down shooter game made with SDL2
 
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Todo List
Member Bullet_Update ()
[bullet_update.c:55] Play bullet impact sfx here
Member Collider
Add a system to follow/attach colliders to entities.
Member Enemy_HandleSpawning (EnemyData *enemy)
[enemy_update.c:62] Play spawn sfx here
Member EnemyManager_Update ()
[enemy_manager.c:87] Add enemy spawning sfx here (Aka the red [+] thing appearing)
File player.h
Add player stats and abilities struct as well.
Member Player_Dash ()
[player_skills.c:24] Change dash sfx
Member Player_PickUpGun (void *data, int interactableIndex)
[player_combat.c:77] Add gun pickup sfx
Member Sound_Play_Effect (int index)
[sound.c:95] Maybe implement a way to play sound effects by name?