Initializes Vantage enemy instances. More...
#include <enemy_vantage.h>#include <animation.h>#include <circle.h>#include <particle_emitterpresets.h>#include <random.h>Functions | |
| void | Vantage_Start (EnemyData *data) |
| [Start] Initializes a Vantage enemy instance | |
Variables | |
| ParticleEmitter * | VantageBulletEmitter |
| ParticleEmitter * | VantageMuzzleFlashEmitter |
| ParticleEmitter * | VantageCasingEmitter |
| ParticleEmitter * | VantageBulletFragmentsEmitter |
Initializes Vantage enemy instances.
Handles the creation and setup of Vantage enemies, including their resources and initial state.
| void Vantage_Start | ( | EnemyData * | data | ) |
[Start] Initializes a Vantage enemy instance
Sets up the Vantage enemy's resources including animations, particle effects, and timers.
| data | Pointer to the enemy data structure to initialize |
| ParticleEmitter* VantageBulletEmitter |
| ParticleEmitter* VantageBulletFragmentsEmitter |
| ParticleEmitter* VantageCasingEmitter |
| ParticleEmitter* VantageMuzzleFlashEmitter |