Initializes the bullet system. More...
Functions | |
| void | Bullet_Start () |
| [Start] Initializes the bullet system by creating particle emitters | |
Initializes the bullet system.
Sets up bullet resources, particle emitters, and initial properties for the projectile system.
| void Bullet_Start | ( | ) |
[Start] Initializes the bullet system by creating particle emitters
Initializes the bullet system.
Creates and configures the particle emitters used for bullets and bullet fragments, then assigns them to each weapon type.