Renders all enemy types. More...
#include <enemy.h>#include <enemy_types.h>#include <animation.h>#include <camera.h>#include <player.h>#include <app.h>Functions | |
| void | Enemy_Render () |
| [Render] Renders all active enemies | |
Renders all enemy types.
Coordinates the rendering of all active enemies, including spawn indicators and special effects.
| void Enemy_Render | ( | ) |
[Render] Renders all active enemies
Iterates through the enemy array and calls each enemy's specific render function if they are active.