Operation Null Mind
0.4.1
A 2D roguelike top down shooter game made with SDL2
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enemy_types.h
Go to the documentation of this file.
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#pragma once
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#include <
enemy_echo.h
>
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#include <
enemy_kamikaze.h
>
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#include <
enemy_recharge.h
>
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#include <
enemy_proxy.h
>
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#include <
enemy_sabot.h
>
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#include <
enemy_vantage.h
>
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#include <
enemy_tactician.h
>
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#include <
enemy_radius.h
>
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#include <
enemy_juggernaut.h
>
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#include <
enemy_sentry.h
>
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#include <
enemy_libet.h
>
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enemy_echo.h
This file contains the data for the enemy Echo.
enemy_juggernaut.h
This file contains the data for the Juggernaut enemy type.
enemy_kamikaze.h
This file contains the data for the enemy Echo.
enemy_libet.h
enemy_proxy.h
This file contains the data for the Proxy enemy type.
enemy_radius.h
This file contains the data for the Radius enemy type.
enemy_recharge.h
This file contains the data for the Recharge enemy type.
enemy_sabot.h
This file contains the data for the Sabot enemy type.
enemy_sentry.h
This file contains the data for the Sentry enemy type.
enemy_tactician.h
This file contains the data for the Tactician enemy type.
enemy_vantage.h
This file contains the data for the Vantage enemy type.
include
Game
Enemy
enemy_types.h
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1.9.8