Initializes the enemy system. More...
Functions | |
| void | Enemy_Init () |
| [Start] Initializes the enemy system | |
Variables | |
| EnemyData | enemies [ENEMY_MAX] |
| [Data] Global arrays for enemy storage and spawn indicator texture | |
| EnemyData * | enemyList [ENEMY_TYPE_COUNT] |
| SDL_Texture * | Enemy_spawnIndicator = NULL |
| Texture for enemy spawn indicator. | |
Initializes the enemy system.
Sets up the enemy management system, prepares enemy slots and loads shared enemy resources.
| void Enemy_Init | ( | ) |
[Start] Initializes the enemy system
Prepares all enemy slots as inactive and loads necessary textures.
[Data] Global arrays for enemy storage and spawn indicator texture
Array of enemies.
| SDL_Texture* Enemy_spawnIndicator = NULL |
Texture for enemy spawn indicator.
| EnemyData* enemyList[ENEMY_TYPE_COUNT] |