Functions | |
| void | Game_Start () |
| void | Game_Update () |
| void | Game_Restart () |
| void | Game_AddAmmoSpent (int ammoCount) |
| Increments the ammoSpent counter Call this when a bullet is fired. | |
| void | Game_AddHitsTaken () |
| Increments the hitsTaken counter Call this when player takes damage. | |
| void | Game_AddHealingItemUsed () |
| Increments the healingItemsUsed counter Call this when player uses a healing item. | |
| void | Game_TransitionNextLevel (void *data, int interactableIndex) |
Variables | |
| bool | currentStageIncreased = false |
| GameData | game |
| void Game_AddAmmoSpent | ( | int | ammoCount | ) |
Increments the ammoSpent counter Call this when a bullet is fired.
| void Game_AddHealingItemUsed | ( | ) |
Increments the healingItemsUsed counter Call this when player uses a healing item.
| void Game_AddHitsTaken | ( | ) |
Increments the hitsTaken counter Call this when player takes damage.
| void Game_Restart | ( | ) |
| void Game_Start | ( | ) |
| void Game_TransitionNextLevel | ( | void * | data, |
| int | interactableIndex | ||
| ) |
| void Game_Update | ( | ) |
| bool currentStageIncreased = false |
| GameData game |