#include <vec2.h>#include <colliders.h>#include <player.h>#include <math.h>#include <camera.h>#include <app.h>#include <lazer_system.h>Functions | |
| void | Lazer_Update (Lazer *lazer) |
| Updates the lazer's position and handles collisions. | |
| void | Lazer_Render (Lazer *lazer) |
| Renders a lazer with a glowing effect. | |
| void Lazer_Render | ( | Lazer * | lazer | ) |
Renders a lazer with a glowing effect.
| lazer | Pointer to the Lazer struct containing its properties |