#include <enemy_libet.h>#include <animation.h>#include <random.h>#include <particle_emitterpresets.h>Functions | |
| void | Libet_Start (EnemyData *data) |
| [Start] Initializes the Libet boss enemy instance | |
Variables | |
| Lazer | libetLazers [40] |
| ParticleEmitter * | LibetBulletEmitter |
| void Libet_Start | ( | EnemyData * | data | ) |
[Start] Initializes the Libet boss enemy instance
Initializes the Libet boss enemy.
Sets up the Libet boss enemy's resources and initial state.
| data | Pointer to the enemy data structure to initialize |
| ParticleEmitter* LibetBulletEmitter |
| Lazer libetLazers[40] |