#include <enemy_libet.h>#include <time_system.h>#include <particle_emitterpresets.h>#include <player.h>#include <random.h>#include <math.h>#include <chunks.h>#include <sound.h>Functions | |
| void | Libet_Update (EnemyData *data) |
| [Update] Updates the Libet boss enemy's state | |
| void | Libet_AddLazer (Lazer lazer) |
| Adds a lazer to the active lazer pool. | |
| void Libet_AddLazer | ( | Lazer | lazer | ) |
Adds a lazer to the active lazer pool.
| lazer | The lazer to add |
| void Libet_Update | ( | EnemyData * | data | ) |
[Update] Updates the Libet boss enemy's state
Updates the Libet boss enemy's state.
This function is called each frame to update the Libet boss enemy's behavior.
| data | Pointer to the enemy data structure |