Operation Null Mind 0.4.1
A 2D roguelike top down shooter game made with SDL2
 
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pause.h
Go to the documentation of this file.
1
9#pragma once
10
16void Pause_Start();
17
23void Pause_Update();
24
30void Pause_Render();
void Pause_Update()
Updates the pause menu state based on user input.
Definition pause_layout.c:102
void Pause_Render()
Renders the pause menu to the screen.
Definition pause_layout.c:165
void Pause_Start()
Initializes the pause menu.
Definition pause_layout.c:34