Manages the game's pause screen functionality and display. More...
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Functions | |
| void | Pause_Start () |
| Initializes the pause menu. | |
| void | Pause_Update () |
| Updates the pause menu state based on user input. | |
| void | Pause_Render () |
| Renders the pause menu to the screen. | |
Manages the game's pause screen functionality and display.
| void Pause_Render | ( | ) |
Renders the pause menu to the screen.
Renders the pause menu to the screen.
Renders the "Paused" header and buttons with appropriate hover effects.
| void Pause_Start | ( | ) |
Initializes the pause menu.
Initializes the pause menu.
Creates the text elements that make up the pause menu screen, positioning them appropriately on the screen.
| void Pause_Update | ( | ) |
Updates the pause menu state based on user input.
Updates the pause menu state based on user input.
Checks for button interactions and keyboard input to handle actions like resuming the game, viewing controls, or returning to the main menu.