Operation Null Mind 0.4.1
A 2D roguelike top down shooter game made with SDL2
 
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recharge_data.c File Reference

Contains data definitions for Recharge enemy type. More...

#include <enemy_recharge.h>

Variables

RechargeConfig RechargeConfigData
 
EnemyData RechargeData
 [Data] Recharge enemy default data
 

Detailed Description

Contains data definitions for Recharge enemy type.

Defines the default properties, stats, and visual configuration for the Recharge enemy type.

Date
2025-03-04

Variable Documentation

◆ RechargeConfigData

RechargeConfig RechargeConfigData
Initial value:
= {
.rechargeRadius = 120.0f,
.isRecharging = false,
.healAmount = 100,
.rechargeCooldown = 2.0f,
.rechargeDuration = 1.0f,
.timer = 0.0f,
.directionChangeTime = 1.0f,
.directionChangeTimer = 1.0f,
.rechargePosition = {0, 0},
.rechargeTexture = NULL,
}

◆ RechargeData

EnemyData RechargeData

[Data] Recharge enemy default data

This structure defines the default properties, stats and settings for the Recharge enemy type.