Operation Null Mind 0.4.1
A 2D roguelike top down shooter game made with SDL2
 
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EchoConfig Struct Reference

#include <enemy_echo.h>

Public Attributes

EchoState state
 
float directionChangeTimer
 
float directionChangeTime
 
float shootTime
 
float shootTimer
 
GunData gun
 
Vec2 gunOffset
 
Vec2 lastPosition
 
int burstCount
 
int burstMaxCount
 
float burstTimer
 
float burstTime
 

Member Data Documentation

◆ burstCount

int EchoConfig::burstCount

◆ burstMaxCount

int EchoConfig::burstMaxCount

◆ burstTime

float EchoConfig::burstTime

◆ burstTimer

float EchoConfig::burstTimer

◆ directionChangeTime

float EchoConfig::directionChangeTime

◆ directionChangeTimer

float EchoConfig::directionChangeTimer

◆ gun

GunData EchoConfig::gun

◆ gunOffset

Vec2 EchoConfig::gunOffset

◆ lastPosition

Vec2 EchoConfig::lastPosition

◆ shootTime

float EchoConfig::shootTime

◆ shootTimer

float EchoConfig::shootTimer

◆ state

EchoState EchoConfig::state

The documentation for this struct was generated from the following file: