#include <enemy_echo.h>
◆ burstCount
| int EchoConfig::burstCount |
◆ burstMaxCount
| int EchoConfig::burstMaxCount |
◆ burstTime
| float EchoConfig::burstTime |
◆ burstTimer
| float EchoConfig::burstTimer |
◆ directionChangeTime
| float EchoConfig::directionChangeTime |
◆ directionChangeTimer
| float EchoConfig::directionChangeTimer |
◆ gun
◆ gunOffset
| Vec2 EchoConfig::gunOffset |
◆ lastPosition
| Vec2 EchoConfig::lastPosition |
◆ shootTime
| float EchoConfig::shootTime |
◆ shootTimer
| float EchoConfig::shootTimer |
◆ state
The documentation for this struct was generated from the following file: