Operation Null Mind 0.4.1
A 2D roguelike top down shooter game made with SDL2
 
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GunData Struct Reference

Gun data structure. More...

#include <gun.h>

Public Attributes

Gun type
 Type of the gun.
 
char * name
 Name of the gun.
 
GunResources resources
 Pointers to runtime resources.
 
GunState state
 Current state information.
 
GunConfig config
 Configuration data.
 
GunStats stats
 Stats and capabilities.
 
AnimationData animData
 Animation configuration.
 

Detailed Description

Gun data structure.

Complete definition of a gun, including name, resources, state, config, stats, and animation data

Member Data Documentation

◆ animData

AnimationData GunData::animData

Animation configuration.

◆ config

GunConfig GunData::config

Configuration data.

◆ name

char* GunData::name

Name of the gun.

◆ resources

GunResources GunData::resources

Pointers to runtime resources.

◆ state

GunState GunData::state

Current state information.

◆ stats

GunStats GunData::stats

Stats and capabilities.

◆ type

Gun GunData::type

Type of the gun.


The documentation for this struct was generated from the following file: