Operation Null Mind 0.4.1
A 2D roguelike top down shooter game made with SDL2
 
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JuggernautConfig Struct Reference

#include <enemy_juggernaut.h>

Public Attributes

float directionChangeTimer
 
float directionChangeTime
 
float shootTime
 
float shootTimer
 
GunData gun
 
Vec2 gunOffset
 
Vec2 lastPosition
 
JuggernautState state
 
float timer
 
float walkDuration
 
float chargeDuration
 
float enragedDuration
 
float spinSpeedDegrees
 

Member Data Documentation

◆ chargeDuration

float JuggernautConfig::chargeDuration

◆ directionChangeTime

float JuggernautConfig::directionChangeTime

◆ directionChangeTimer

float JuggernautConfig::directionChangeTimer

◆ enragedDuration

float JuggernautConfig::enragedDuration

◆ gun

GunData JuggernautConfig::gun

◆ gunOffset

Vec2 JuggernautConfig::gunOffset

◆ lastPosition

Vec2 JuggernautConfig::lastPosition

◆ shootTime

float JuggernautConfig::shootTime

◆ shootTimer

float JuggernautConfig::shootTimer

◆ spinSpeedDegrees

float JuggernautConfig::spinSpeedDegrees

◆ state

JuggernautState JuggernautConfig::state

◆ timer

float JuggernautConfig::timer

◆ walkDuration

float JuggernautConfig::walkDuration

The documentation for this struct was generated from the following file: