Operation Null Mind 0.4.1
A 2D roguelike top down shooter game made with SDL2
 
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RadiusConfig Struct Reference

#include <enemy_radius.h>

Public Attributes

float directionChangeTimer
 
float directionChangeTime
 
float shootTime
 
float shootTimer
 
GunData gun
 
Vec2 gunOffset
 
Vec2 lastPosition
 
float explosionRadius
 

Member Data Documentation

◆ directionChangeTime

float RadiusConfig::directionChangeTime

◆ directionChangeTimer

float RadiusConfig::directionChangeTimer

◆ explosionRadius

float RadiusConfig::explosionRadius

◆ gun

GunData RadiusConfig::gun

◆ gunOffset

Vec2 RadiusConfig::gunOffset

◆ lastPosition

Vec2 RadiusConfig::lastPosition

◆ shootTime

float RadiusConfig::shootTime

◆ shootTimer

float RadiusConfig::shootTimer

The documentation for this struct was generated from the following file: