Operation Null Mind 0.4.1
A 2D roguelike top down shooter game made with SDL2
 
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SentryConfig Struct Reference

#include <enemy_sentry.h>

Public Attributes

float directionChangeTimer
 
float directionChangeTime
 
float shootTime
 
float shootTimer
 
GunData gun
 
Vec2 gunOffset
 
Vec2 lastPosition
 
SentryState state
 
float timer
 
float idleTime
 
float aimTime
 
float shootAngleSpeed
 
float shootAngle
 
float lazerWidth
 
Vec2 lazerStart
 
Vec2 lazerDirection
 
Vec2 lazerEnd
 

Member Data Documentation

◆ aimTime

float SentryConfig::aimTime

◆ directionChangeTime

float SentryConfig::directionChangeTime

◆ directionChangeTimer

float SentryConfig::directionChangeTimer

◆ gun

GunData SentryConfig::gun

◆ gunOffset

Vec2 SentryConfig::gunOffset

◆ idleTime

float SentryConfig::idleTime

◆ lastPosition

Vec2 SentryConfig::lastPosition

◆ lazerDirection

Vec2 SentryConfig::lazerDirection

◆ lazerEnd

Vec2 SentryConfig::lazerEnd

◆ lazerStart

Vec2 SentryConfig::lazerStart

◆ lazerWidth

float SentryConfig::lazerWidth

◆ shootAngle

float SentryConfig::shootAngle

◆ shootAngleSpeed

float SentryConfig::shootAngleSpeed

◆ shootTime

float SentryConfig::shootTime

◆ shootTimer

float SentryConfig::shootTimer

◆ state

SentryState SentryConfig::state

◆ timer

float SentryConfig::timer

The documentation for this struct was generated from the following file: