#include <enemy_sentry.h>
◆ aimTime
| float SentryConfig::aimTime |
◆ directionChangeTime
| float SentryConfig::directionChangeTime |
◆ directionChangeTimer
| float SentryConfig::directionChangeTimer |
◆ gun
◆ gunOffset
| Vec2 SentryConfig::gunOffset |
◆ idleTime
| float SentryConfig::idleTime |
◆ lastPosition
| Vec2 SentryConfig::lastPosition |
◆ lazerDirection
| Vec2 SentryConfig::lazerDirection |
◆ lazerEnd
| Vec2 SentryConfig::lazerEnd |
◆ lazerStart
| Vec2 SentryConfig::lazerStart |
◆ lazerWidth
| float SentryConfig::lazerWidth |
◆ shootAngle
| float SentryConfig::shootAngle |
◆ shootAngleSpeed
| float SentryConfig::shootAngleSpeed |
◆ shootTime
| float SentryConfig::shootTime |
◆ shootTimer
| float SentryConfig::shootTimer |
◆ state
◆ timer
| float SentryConfig::timer |
The documentation for this struct was generated from the following file: