Operation Null Mind 0.4.1
A 2D roguelike top down shooter game made with SDL2
 
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SoundResources Struct Reference

#include <sound.h>

Public Attributes

Mix_Music * backgroundMusic
 
Mix_Music * nextMusic
 
Mix_Chunk * soundEffects [SOUND_COUNT]
 
char * soundPaths [SOUND_COUNT]
 
SimpleQueue musicQueue
 

Member Data Documentation

◆ backgroundMusic

Mix_Music* SoundResources::backgroundMusic

◆ musicQueue

SimpleQueue SoundResources::musicQueue

◆ nextMusic

Mix_Music* SoundResources::nextMusic

◆ soundEffects

Mix_Chunk* SoundResources::soundEffects[SOUND_COUNT]

◆ soundPaths

char* SoundResources::soundPaths[SOUND_COUNT]

The documentation for this struct was generated from the following file: